Figure 6.26 - Area lights in windows
Since Eevee can't handle indirect lights for rendering, we have to use a
helper object for those calculations. The helper objects for Eevee have
the name of Probes.
For indirect lights, you use a probe called Irradiance Volume. Press the
SHIFT+A keys, and from the Light Probes group, add an Irradiance
Volume. Select the Irradiance Volume and use the S key scale until it
covers the entire scene (Figure 6.27).